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Announcements in Both AR and VR, with Unexpected Focus in AR with Reality Labs and Project Aria |
NEWS |
At this year’s Facebook Connect annual conference, the company made several announcements regarding its latest plans and progress in Augmented Reality (AR) and Virtual Reality (VR) strategy. The company announced the release of its next-generation VR device, the Oculus Quest 2, and some upcoming VR games (see the ABI Insight “NAB 2019, AV1, and the Future of Video Codecs” (IN-5492)). Regarding its AR division, Facebook not only announced upcoming updates for the Spark AR content creator tool—usable for both Messenger and Portal products—but also unveiled its plans for a research tool for AR glasses called Project Aria as well as upcoming AR Ray-Ban branded smartglasses that will be released in 2021.
Facebook's AR Journey So Far |
IMPACT |
The social media company is already one of the leading players in the AR/VR market due to the success of Oculus VR products both at consumer and enterprise levels, and the massive usage of AR effects/filters across social media apps (Instagram and Facebook). At Facebook Connect 7, the company announced that the published AR effects have reached more than 1.2 million users so far, almost a year after Spark AR was released, which is used both by consumers and businesses.
AR effects have been proven as a powerful storytelling/marketing tool that assists brands in increasing engagement with their customers and empowers individuals to enrich/differentiate the way that they communicate and interact with the real world. In addition, educational institutions, museums, and press are experimenting with digital tools and AR effects to assist users in gaining a better understanding of concepts and create novel and interactive experiences. At the current stage of the market, AR effects and filters are among the most well-known and widely used AR content in the consumer market, but the actual value to the user is still limited. AR smartglasses promise to solve this and deeply integrate into a user’s daily life, if Facebook’s vision becomes reality. Facebook announced its first-generation smartglasses device but did not unveil device capabilities or features.
Within the Facebook Reality Labs group, employees will test the Project Aria wearable in the real world to examine head and eye tracking capabilities, suitable design, and data collection/privacy issues. It is anticipated that first-generation AR smartglass will be an assistive reality device that will empower users with daily tasks such as AR navigation, hands-free access to smartphone apps, and capturing photos and videos. More complex visualizations, such as holograms overlaid in the real world, promise to be a killer app for content platforms like Facebook, unlocking new opportunities in video-based communication, social media, gaming, and more. However, this is a long-term play for ubiquitous consumer access to this type of application, requiring a combination of technological maturity, fast connectivity, lower prices, and proof of value to consumers. Nevertheless, that is the direction of the market looking forward, and so Facebook’s initial efforts, however they reach the market, will be one of the earliest promising efforts for the consumer AR space.
How Facebook's AR Smartglasses Can Stand Out from the Competition |
RECOMMENDATIONS |
Facebook has already played an important role in preparing and educating consumers about AR content by enabling them to explore and use in practice AR effects or play AR games in real time on mobile devices. Now, Facebook is preparing to dive deeper into the consumer AR market ecosystem both in terms of hardware and software. One of the main questions for Facebook is how to differentiate from its competitors including Google and Apple, which are active in AR and expected to launch AR consumer devices soon.
The next couple years will prove incredibly interesting for the AR market as a whole. While the target market for Facebook and its ultimate competition will be the consumer space, there is high demand for low-cost, easy-to-use smartglasses products in the enterprise domain. Efforts in one market tend to cross over to the other, hardware included. The investment and resources spent today on AR focuses on mobile devices, but will often carry over to head-worn efforts naturally, especially with devices favoring tethered form factors. Facebook has made solid moves in AR thus far, and is set to be the first tech giant to hit the consumer smartglasses market, but it won’t be the only competitor for long.