Improve decision making time and accuracy around VR devices and verticals with quick data slices along with supporting qualitative analysis.
Examine broad top-level technology shifts in HMD classes to track current trends and prepare for future implementations of VR, including but not limited to: cloud VR and 5G, immersive media & entertainment and commercial applications, and new ways to communicate and enhance productivity.
Determine adoption rates of virtual reality devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact to content and associated workflows.
Quickly create strategies and strengthen business decisions in VR and related markets without analyzing a full dataset.
Critical Questions Answered
What is the overall size of the VR market today and in the future?
What has the impact of COVID-19 been on the VR market?
What are some of the most widely used use cases today and how do these change going forward?
What is the metaverse, and how does VR fit in the future of physical/digital hybrids and the future of work?
Research Highlights
This research provides additional qualitative analysis to the most recent Virtual Reality Market Data: Devices Verticals, and Value Chain report (MD-VR-110).
Market updates and forward looking impactful trends to watch for.
HMD Shipments by form factor: standalone, tethered, mobile.
Software and Services revenue for VR by vertical.
HMD form factor trends and causes of those trends.
Immersive collaboration and metaverse introductions.
Overall market opportunities, disruptions, and recommendations.
Who Should Read This?
Decision makers for those actively implementing virtual reality or looking to in the future.
Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
Innovation leaders invested in the overall digitization space wanting to understand inter and intra-market VR dynamics.