Identify the impact of the buildup to the metaverse on workplace collaboration.
Determine how collaboration and workflows will evolve as companies embrace a hybrid workforce and undergo digital transformations.
Evaluate the market shifts between personal/remote and in-office room-scale video conferencing hardware as the global workforces change and evolve.
Critical Questions Answered
How impactful will immersive collaboration be compared to the overall growth in video-based collaboration? When will there be an inflection point in growth for immersive? And what are some of the drivers?
How will enabling technologies like Augmented Reality (AR)/smart glasses and 5G-Advanced impact collaboration?
What do the growth prospects for collaboration look like coming out of the pandemic?
What is the market opportunity for digital twins and simulations (software and services)?
Research Highlights
This research provides additional qualitative analysis to the most recent Enterprise Metaverse: Future of Work market data (MD-EVED-102).
Collaboration revenue and forecasts across services/platforms and dedicated video conferencing hardware by region (North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, and the Middle East & Africa).
Collaboration services/platforms revenue split by immersive and non-immersive. Immersive includes immersive collaboration, virtual Headquarters (HQ), and virtual events.
Topline digital twin and simulation (software and services) revenue.
Who Should Read This?
Decision makers and planners within Information Technology (IT) and Human Resources (HR) needing to adapt and support an increasingly hybrid workforce.
Managers looking to identify trends within the collaboration market and when to implement them.
Operators and vendors offering enterprise solutions who need to understand how the collaborative landscape is evolving and the changing needs of their customers.