Understand the impact on the media devices market from the ongoing effects of the global COVID-19 outbreak, disruption to logistics, macroeconomic uncertainties, and consumer inflationary pressures.
Identify market sizes of flat panel TVs, streaming media adapters, and game consoles, and make informed strategic decisions to strengthen product sales and market shares.
Keep pace with changing media consumption behavior and connected media device landscape and develop products and business strategies to best fit the market demands across different regions.
Understand growth of key technologies and next-generation platforms across media device types.
Determine device adoption and TV household penetration rates across global markets.
Identify key players in the media device ecosystem to develop successful partnership strategies.
Critical Questions Answered
What are the lasting impacts of COVID-19, supply issues, macroeconomic headwinds, and inflationary pressures on market shares, sizing trends, and forecasts within the media devices industry?
What are the market sizes and expected growth rates for media devices, specifically flat panel TVs, game consoles, and streaming media adapters?
What is the market size for flat panel TVs by technology, including migration to Organic Light-Emitting Diode (OLED) displays, by region?
What is the adoption rate of 4K and 8K resolution TV sets across different regions?
What are the sales of the main game console platforms by generation and region?
Who are the key players in the media device markets, and what is their market share and performance?
Research Highlights
Historical quarterly shipments of flat panel TVs and game consoles by vendor and region.
Forecast of flat panel TV shipment by 4K and 8K in each region.
Forecast of game consoles and streaming media adapters by region.
Market shares of key players in flat panel TV, game consoles, and streaming media adapter markets.
Granular data and forecasts by media device type, technology, and generation.
Forecasts of media device penetration rates by region/country.
Who Should Read This?
Product managers of broadband and media device companies.
Chipsets and component makers of TV sets, game consoles, and streaming devices.
Decision makers of media device software solution providers.