Evaluate the market transition to the cloud and its impact on hardware and services.
Size the market opportunity for key Media & Entertainment (M&E) markets, the buildup to the metaverse (consumer), and digital advertising.
Assess the progress of the consumer metaverse and compare these developments to conventional M&E market segments.
Identify key players and types of digital services for bundling or value-added packaging.
Examine shifts in business models (Subscription Video on Demand (SVOD), Television on Demand (TVOD), and Ad-Based Video on Demand (AVOD)), and the distribution channels, including new market elements and revenue tied to the metaverse (virtual spaces).
Critical Questions Answered
What is the overall size of the online video market today and through 2030?
How does the buildup to the metaverse impact the consumer marketplace for digital content and services?
What is the market opportunity for other M&E segments outside of video (e.g., social media, digital advertising, gaming, and virtual spaces)?
Who are the key players and services in these markets?
How many streaming SVOD subscriptions are there?
Research Highlights
Market sizing (revenue), market shares, and forecast for social media.
Market sizing (revenue, users, SVOD subscriptions), market shares (revenue, SVOD subscriptions), and forecast for online video segmented by business model: SVOD, TVOD, Electronic Sell-Through (EST), and AVOD.
Market sizing (revenue), market shares, and forecast for search and display advertising.
Market sizing (revenue and users), market shares (revenue), and forecast for video game software and services.
Market sizing (revenue and cloud gaming users) and forecast for cloud gaming.
Market sizing for digital advertising by type
Market sizing for virtual spaces (revenue).
Who Should Read This?
Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers in the M&E market.
Companies evaluating the impact and market potential of the metaverse in the consumer content and services markets.
Cloud and fixed/mobile/edge network companies evaluating the evolving digital content and services landscape to assess market needs and demands.