Acquire broad and deep quantitative knowledge of the industrial Virtual Reality (VR) market value chain, including VR Head-Mounted Display (HMD) hardware and relevant industrial vertical revenue.
Identify value for a VR implementation across device types, verticals, use cases, regions, and value chain segments.
Understand present day and forward-looking impactful trends and how that impacts and shapes quantitative elements of the industrial VR market.
Recognize the dynamics between VR device types, including standalone, tethered, and mobile-based hardware.
Critical Questions Answered
What is the size of the industrial VR market today and in the future, for both devices and the total value chain?
What are the most important industrial segments where VR is being leveraged?
How do these segments differ by device type preferences, regionally, and in value chain spending and revenue?
What are the driving trends of these differences and how do they permeate throughout the market?
Research Highlights
This database is a selection of industrial-relevant data from ABI Research’s Virtual Reality: Devices, Verticals, and Value Chain market data (MD-VR-113)
Vertical segmentation of the industrial VR market, including sub-segmentation by six regions, three form factors (standalone, tethered, mobile), and software/service revenue.
Interactive dashboards for VR HMD shipments, installed base, revenue, and Average Selling Prices (ASPs), as well as for total VR value chain revenue across industrial verticals.
Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
Granular and exhaustive definitions section to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Who Should Read This?
Decision makers for those actively implementing VR in industrial markets or looking to do so in the future.
Product managers wanting quantitative support for VR devices, partnerships, or implementation roadmaps.
Innovation leaders invested in the overall industrial digitization space wanting to understand inter- and intra-market VR dynamics.