Acquire quantitative knowledge of the Virtual Reality (VR) market through vertical segmentation of hardware and software data.
Identify key market segments for growth and opportunity, including hardware, software, and services.
Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.
Critical Questions Answered
What is the overall size of the VR market for both hardware and software?
How does this size differ by vertical?
How do verticals differ in VR hardware shipment types?
What are the driving trends of these differences and how do they permeate throughout the market?
Research Highlights
Vertical segmentation of the market across 11 verticals, including sub-segmentation by Head-Mounted Display (HMD) form factor.
Interactive dashboard for shipments, installed base, and revenue by vertical, region, and year.
Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Who Should Read This?
Decision makers for those actively implementing VR or looking to do so in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.