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The Beginning of Healthcare within Virtual Reality |
NEWS |
The COVID-19 pandemic fueled healthcare companies’ move toward Virtual Reality (VR) and its potential, especially in the context of Post-Traumatic Stress Disorder (PTSD) and other stress related pathologies, including the diagnosis and treatment of neurodegenerative diseases such as dementia. During the pandemic, the National Health Service (NHS) implemented Microsoft's HoloLens to reduce proximities between infected patients and surgeons, creating a safer environment for doctors and allowing communication via Teams through a headset with professionals around the world. Alongside this, companies such as Novobeing, Osso VR, Varjo, and Dopavision have made it their mission to improve either training times, diagnostics, or treatments using VR. This is done by providing tailored environments to clients to perform tasks with high efficiency. In fact, a study conducted at the University of California, Los Angeles’ (UCLA) David Geffen School of Medicine sought to fill the gap in VR's effectiveness. Participants' surgical performance improved by 230% when trained with VR compared to those trained with traditional means.
How Has VR Helped the Healthcare Industry? |
IMPACT |
Healthcare becomes more complex with each advancement. While this is true, training and diagnoses largely remain unchanged. VR has provided a novel method to approach training, treatment, and diagnoses, all while improving communication. An interesting use case for VR in healthcare came from the University College London (UCL) Institute of Cognitive Neuroscience. The research group targeted participants' navigational skills to differentiate between the early Alzheimer's group and the healthy/mild cognitive impairments group. The task required participants to walk through—within the VR world—a labeled route, consisting of two straight labels connected by a turn. Once participants arrived at the final label, their job was to return to the starting position from memory. The team discovered that participants with early Alzheimer's showed increased variability in sense of direction, while healthy/mild cognitive impaired participants did not. This particular use case depicts the specific impact of VR on dementia research, especially when diagnosing patients with early onset dementia. However, more work needs to be done to confirm these early findings; therefore, no concrete conclusions can be made, yet it is a promising pathway for detecting Alzheimer’s earlier in the pipeline. Due to almost a million of the United Kingdom's population living with dementia, of which approximately 60% have been diagnosed with Alzheimer's Disease, it is important to pursue VR within healthcare as an avenue for diagnosis and treatment. In fact, ABI Research forecasts the VR healthcare market to be around US$1.9 billion in 2024, with a Compound Annual Growth Rate (CAGR) of 39% from 2023 to 2030, further dictating its impact on healthcare.
Furthermore, Virtual Reality Exposure Therapy (VRET) has been showing success in treating clients with anxiety, anxiety disorders, depression, or PTSD. VRET has been particularly suitable for patients who struggle to engage in traditional therapies, such as Cognitive Behavioral Therapy (CBT) and traditional exposure therapy. Providing a tailored environment within the VR for each client has shown high success rates—between 66% and 90% for PTSD clients for CBT enhancement. VRET has also been used for pain relief in substituting medications; for example, the use of epidural was not required for a woman giving birth due to the relaxing VR environment she was experiencing. Yet, implementing VRET in healthcare for daily use requires far more due diligence, especially because users may misuse the technology or, most importantly, feel uneasy, disoriented, or nauseous due to its realistic environment and lack of familiarity with VR.
How Should We Further Implement VR within Healthcare? |
RECOMMENDATIONS |
As VR and its possibilities becomes a spotlight within healthcare applications, alongside multiple investments made within the industry, ABI Research expects to see demand surge in this field. Defining where to progress will be crucial, creating feasible expectations for VR’s applications and making it as user friendly as possible, while keeping costs to a reasonable rate as the market grows.