Virtual Reality Hardware Forecasts by Vertical

Price: Starting at USD 4,500
Publish Date: 27 Dec 2024
Code: MD-VRMD-102
Research Type: Market Data
Pages: 19
Virtual Reality Hardware Forecasts by Vertical

Market Data Issue: MD-VRMD-102 | Published: 27 Dec 2024

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Actionable Benefits

Actionable Benefits

  • Acquire quantitative knowledge of the Virtual Reality (VR) market through vertical segmentation of hardware and software data.
  • Identify key market segments for growth and opportunity, including hardware, software, and services.
  • Understand present day and forward-looking market size and impactful trends, and how that shapes the quantitative elements of the market.
Critical Questions Answered

Critical Questions Answered

  • What is the overall size of the VR market for both hardware and software?
  • How does this size differ by vertical?
  • How do verticals differ in VR hardware shipment types?
  • What are the driving trends of these differences and how do they permeate throughout the market?
Research Highlights

Research Highlights

  • Vertical by vertical segmentation of the market across 11 verticals including sub-segmentation by Head-Mounted Display (HMD) form factor.
  • Interactive dashboard for shipments, installed base, and revenue by vertical, region, and year.
  • Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
  • Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Who Should Read This?

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.

Pivot Table Datasets

Virtual Reality Hardware Shipments
5 Columns | 3300 Rows | Show Segments
Virtual Reality Hardware Installed Base
5 Columns | 1980 Rows | Show Segments
Virtual Reality Hardware Revenue
6 Columns | 6660 Rows | Show Segments