Registered users can unlock up to five pieces of premium content each month.
XR for Real-Time Communication |
NEWS |
Meta has removed several features from Horizon Workrooms, a virtual meeting space to have a more streamlined and reliable experience. Microsoft terminated AltspaceVR a few years after purchasing the platform in 2017, around the time Microsoft had a company-wide layoff affecting 10,000 people, which points toward the company focusing on services that produce more revenue. Glue, a virtual collaboration platform, was recently declared bankrupt, and has a 2-week period to secure an operating firm to keep the company’s infrastructure alive. One after another, companies have been scaling back their Extended Reality (XR) platforms for collaboration. So, what does this mean for visual Real-Time Communication (RTC)? Is XR as a mode of communication using near simultaneous exchange of information (both visual and audio) going to be much farther in the distance now? What does that mean for the connectivity types to enable this collection of ideas?
The Role of XR in Evolving Communication Dynamics |
IMPACT |
As businesses quickly turned to virtual meetings as a mode of communication, it seemed the perfect moment to use XR for RTC, as though the individual you are speaking to is in front of you in real time. Due to its immersive features, using XR for visual RTC enables people to collaborate in real time with people around the world, irrelevant of their geolocation. This understanding led companies with XR ambitions to quickly jump on the possibility of immersive virtual meetings and virtual Headquarters (HQs) where people can meet and discuss business, or simply to spend time together, with as little latency as possible. Key companies in the XR space, such as Meta and Microsoft, were creating virtual spaces for exactly that purpose. Yet, once the realization that perhaps the technology, or the public in general, was not ready for this innovative and immersive technology (e.g., due to low adoption and lack of active users), companies started to retreat and regroup.
While it looks as though low latency and immediate transferal of audio and visual information was not feasible yet, there is a strategy behind it all. Microsoft is currently investing in its new platform, Microsoft Mesh, which is collaborating seamlessly with Teams, enabling people to connect on both Personal Computers (PCs) and Meta Quest devices, depending on what they have available, slowly allowing for visual RTC to take place. During 2023’s Meta Connect event, Mark Zuckerberg mentioned Horizon Worlds briefly, with prospects of its metaverse being kept quiet. This points toward the platform being developed in the background and focusing the metaverse investments on education and training. These quiet turnovers show that the strategy behind immersive collaboration, along with enabling technologies, is quickly forming and will be taking its place in due course, revolutionizing the way in which people will be connecting and communicating worldwide.
Roadmap for Success |
RECOMMENDATIONS |
For XR to find its place and thrive alongside visual RTC, a multitude of efforts need to be made, but the main ones to focus on below provide an ideal foundation for its path: