Source Research:
The Extended Reality (XR) software/services market size will increase from US$44.7 billion in 2024 to US$299.3 billion in 2030. Consumer XR software and services will be the main turning point for XR’s general adoption in the consumer sector. XR software and services are used to enhance current ways of experiencing events, destinations, games, and more. ABI Research forecasts the total XR consumer software and services revenue will increase from US$20.2 billion in 2024 to US$169.4 billion in 2030 at a Compound Annual Growth Rate (CAGR) of 39.5%, as seen in the chart above. Meanwhile, enterprise XR revenue will reach US$129.9 billion in 2030.
This is relative to the XR adoption that ABI Research expects to see in different consumer spaces. Consumer AR smart glasses shipments are forecast to be the highest compared to all other verticals, reaching 11.4 million shipments in 2030 from 509,000 in 2024, with a CAGR of 68%. Similar to AR, VR consumer shipments are expected to reach the highest number of shipments compared to other verticals, reaching 18.4 million in 2030 from 8.7 million in 2024, with a CAGR 13.3%.
Based on the data and research conducted with leading companies in the field, and forecasts of shipments and revenue for AR and VR verticals combined, ABI Research expects to see a majority of consumer XR software and service users in the gaming and media market. This is because VR will not be seen as a replacement tool, but instead it will be adopted as an enhancement tool, allowing users to experience similar environments in a more immersive manner.
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