The cloud gaming market is expected to begin ramping up in concert with the expansion of 5G and the arrival of new cloud gaming services. Growth will come from both existing and new gamers who will find value in exchanging service fees for upfront hardware costs, increased device flexibility, and in some cases, higher quality visuals. By 2024, there will be over 42 million active cloud gaming users, and the overall market revenue is expected to reach US$4.5 billion, states global tech market advisory firm, ABI Research. Despite a robust 61.7% CAGR (2018 to 2024), the cloud gaming market will still represent a relatively small segment of the overall gaming landscape through this forecasting window.
“Google Stadia has brought a great deal of attention to cloud gaming, but the market has a deeper history and already has a growing list of companies operating in the space, serving both consumers and business customers, including telcos and pay-TV operators. While technical and behavioral aspects of the market are in a much better place today, the greatest competitive hurdle remains the incumbent gaming platforms, which will lead to a more protracted transition to the cloud,” comments Michael Inouye, Principal Analyst at ABI Research.
Currently, there are several million cloud gaming users spread across B2C services that include a more curated approach (e.g., Blacknut, Hatch, PlayStation Now), or a virtualized PC experience (e.g., Blade’s Shadow, NVIDIA’s GeForce NOW), and B2B platforms that target operators, telcos, and other businesses within markets like hospitality and transportation (e.g., Gamestream, PlayGiga, Ubitus, Wiztivi). 5G is anticipated to be a driver for cloud gaming as it stands as a key contender to showcase some of the new technology’s key selling points, including higher data rates and ultra-low latency.
“The transition from physical to digital media within the gaming market has occurred at a relatively rapid pace, and while the future of gaming rests in the cloud, this is a longer-term vision. New consoles are arriving in 2020, and plenty of business and content considerations need to be worked out before the cloud becomes the primary gaming platform of gamers across the world. The next couple of years are certainly shaping up to be an interesting time in the gaming market,” Inouye concludes.
These findings are from ABI Research’s Cloud Gaming application analysis report. This report is part of the company’s Video and Cloud Services research service, which includes research, data, and Executive Foresights. Based on extensive primary interviews, Application Analysis reports present in-depth analysis on key market trends and factors for a specific application, which could focus on an individual market or geography.
About ABI Research
ABI Research provides strategic guidance to visionaries, delivering actionable intelligence on the transformative technologies that are dramatically reshaping industries, economies, and workforces across the world. ABI Research’s global team of analysts publish groundbreaking studies often years ahead of other technology advisory firms, empowering our clients to stay ahead of their markets and their competitors.
For more information about ABI Research’s services, contact us at +1.516.624.2500 in the Americas, +44.203.326.0140 in Europe, +65.6592.0290 in Asia-Pacific or visit www.abiresearch.com.
About ABI Research
ABI Research is a global technology intelligence firm uniquely positioned at the intersection of technology solution providers and end-market companies. We serve as the bridge that seamlessly connects these two segments by providing exclusive research and expert guidance to drive successful technology implementations and deliver strategies proven to attract and retain customers.
ABI Research 是一家全球性的技术情报公司,拥有得天独厚的优势,充当终端市场公司和技术解决方案提供商之间的桥梁,通过提供独家研究和专业性指导,推动成功的技术实施和提供经证明可吸引和留住客户的战略,无缝连接这两大主体。
For more information about ABI Research’s services, contact us at +1.516.624.2500 in the Americas, +44.203.326.0140 in Europe, +65.6592.0290 in Asia-Pacific, or visit www.abiresearch.com.
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